If you want to make Roblox games, skip the “top 10 experiences” lists. Open Studio and survive the first hour without drowning.
Install the right app
Go to create.roblox.com, sign in with the same account you play on, and download Roblox Studio. The player app is not Studio. You cannot script in the player.
Start from a Baseplate, not a fancy template
Templates look finished. That is the trap. You will spend an hour deleting someone else’s UI instead of learning where buttons are. File → New → Baseplate. You get a floor, lighting, and a spawn. That is enough.
The three panels you actually need
- Explorer — the tree of everything in the place (Workspace, ServerScriptService, StarterGui).
- Properties — click a part, change color, size, anchored, can-collide.
- Output — errors show up here. If Output is closed, you will think scripts “do nothing.” View menu → Output.
One part, one script
Insert a Part into Workspace. Anchor it so it does not fall through the floor. In ServerScriptService, insert a Script (not a LocalScript). Paste this:
local part = workspace:WaitForChild("Part")
part.Touched:Connect(function(hit)
print(hit.Name .. " touched the part")
end)Press Play. Walk into the part. If Output prints a name, the loop from world → script → studio is working. That is the whole point of hour one.
What not to do on day one
- Do not import a huge free model as your “game.” You will not understand it, and a lot of them are malware.
- Do not start in Team Create with five friends. Learn one place file first.
- Do not chase monetization (gamepasses, ads) before you have a loop you can explain in one sentence.
Save and publish private
File → Publish to Roblox. Set it to private. Public comes later, after you can play it twice without the floor vanishing.
Next on this site: a small combat loop, then DataStores without wiping players. If you are stuck on a specific Studio error, send it via Contact and I will write the next post from that, not from a keyword list.
